Assassin’s Creed, the designers of the first chapter reveals some interesting background

Responding to a tweet where people were invited to tell a “horror story” related to your work in five words, Charles Randall, lead designers of the first chapter of the popular series Assassin’s Creedhe explained the the real history concerning the implementation of the secondary quests in the game.

According to his words, Assassin’s Creed originally not provided for the sub-missions, but, when the game was ready to be launched, the son of the CEO had had the opportunity to play for the title in the preview, and remaining unsatisfied, and bored for lack of things to do. Accordingly, Randall was suggested to add some secondary missions, all in just five days.

assassin's creed

Randall has joined forces with those of the other four or five employees of the firm and no one was allowed to enter their space work for five days. After the expiration of the term, the game was ready to be launched full of side-quests, almost bug free.

However, Randall has explained-there were still some problems. One of these, relating to the murder of the knights Templar, would not be allowed to kill one because the object of that Templar belonged to a wrong group. In any case, if you rehearsed to restart the game, the Templar was gone and dead.

We remind you that Assassin’s Creed was released in 2007 for Windows PC, Sony Playstation 3 and Microsoft Xbox 360.

Recently was presented Assassin’s Creed Valhalla, which you can find a detailed explanation of what we know up to now in our special video.

Source: Dual Shockers

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